![]() Troops talk and react as battles play out which adds to the feeling that you’re overseeing a battle and issuing orders. The voice acting is well done with accents portraying the factions well. Gun sounds and combat noises aren’t over the top and add scale to foot troops and big chongus sounds as mechs stomp around the battlefield further conveying their size. Sound in Iron Harvest conveys a very atmospheric vibe, with nice background music. The motion and facial movements are really impressive. Terrain stands out enough that the depth it coveys looks as if it provides cover to your units. The models of the infantry and even the mechs don’t feel out of place contrasting very nicely to the underlying map. The grass on the maps has a painted look to them feeling as if your playing through the art the game is inspired by. The art style and graphics of Iron Harvest are absolutely stunning. On top of that, there’s an in-game achievement system which gives players coins that can be spent on cosmetics so if you’re a collector there is going to be plenty to do. Certain letters on the keyboard will correlate to skills that a selected unit has, making the use of abilities on the fly super easy, although micro-management plays a part in Iron Harvest its not overly convoluted.Ĭompetitive multiplayer is available in both ranked matches and leagues with the announcement of free DLCs and updates. The control system of Iron Harvest is very much like a typical RTS, with left click to select units, drag clicking to select multiples, ctrl and a number to place units into groups and the corresponding number to hot select them units, moving the mouse around the edge of the screen will move the camera, and holding alt will rotate the camera not that I had to use that outside of the tutorial. These challenges include defeating a certain encounter with only so many units, escorting a hero across a war torn landscape and more. If that’s not enough there are also single-player and co-op skirmish matches and challenge maps. There are three single player campaigns with an overarching story split between 21 missions. There are also nine heroes to choose from and over 40 unit types to decimate and conquer. You take control of three playable factions Polania, Rusviet or Saxony. ![]() In this rendition of the early 20 th century, tradition clashes with progress and the world is still full of mysteries and secrets. There are a few differences here to give the game a unique feel. This alternate version of our own world was created by Polish artist Jakub Rozalski, much like the board game Scythe. Between their low speed, low numbers, high price and particular susceptibility to anti-mech weapons, they are just not great.Iron Harvest 1920+ is set in the world of an alternate 1920 onwards. Rusviet units use rocketpacks to jump in close and beat stuff up in melee (yes, there’s melee in the game, and no, it does not shut down weapon teams from firing their cannons at the people stabbing them), Polanian units can shoot and Saxonian units are mortars that can punch stuff. As it is now, Iron Harvest is probably the first game where I entirely forego troop healing.Įxosuits are the type of infantry that are actually markedly different between the factions of Iron Harvest. If they at least had a passive healing aura, they would be worth it. ![]() Sure, the Medics can reinforce squads without sending them back to base (which is instantaneous no matter where you do it), and healing HP is free (unlike reinforcing), but it’s still a chore. The problem with this is that it requires them to fight, which they’re terrible at, and heal (micro), which is a pain in the ass. Even the original Company of Heroes had sprawling bases! ![]() However, unlike in say, the Command and Conquer series, the base building aspect is very rudimentary to the point where you can only put down buildings in a set base area and there’s only three of them in total. They also capture resource extraction points (iron and oil) as well as strategic points that accrue victory, er, points (unless you’re playing for HQ destruction). Just like what is traditional in the genre, Iron Harvest lets you build a base and use it to construct units to go out into the field and fight the enemy. Let’s get back to the basics for the benefit of the people who don’t carry the flame for a 14-year-old RTS game. Tesla coils are going out all across Europe It’s a shame that so few other creators ever tried the same. But you can trace the lineage back to the WWII RTS. There’s less of a focus on pinning, and you have mechs instead of tanks (or other vehicles for that matter). Indeed, Iron Harvest is dieselpunk Company of Heroes.
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